Use MP4Box to dump and analyze broadcast TS streams

Today I want to share with you a few tips regarding MP4Box. MP4Box can manipulate MP4 files, but it has also capabilities regarding broadcast streams.

Dump a broadcast TS in a file

Command syntax:

For example:

Dump from a specific network interface

MP4Box (and also other GPAC tools such as the MP4Client player) provides a ‘-ifce’ option:

Use ‘ifconfig’ (Unix) or ‘ipconfig’ (Windows) to retrieve your IP address on the interface of your choice. Example:

Troubleshoot Windows: MP4Box (or any tool) cannot dump my multicast

1) Clicking the Start button and then click on Control Panel. In the search box, type firewall, and then click Windows Firewall.

2) On the left panel, click on “Allow a program or feature through the Windows Firewall”.

3) Make sure all columns are checked for your MP4Box programs.

Enjoy :)

Leaving SVN and SourceForge, using Git and GitHub

Dear followers,

In a previous post we mentionned that we had created an official account on GitHub but at that time the migration was not complete. We still used internally the SVN repository hosted on SourceForge and in particular for our BuildBot to generate the Nightly Builds. The git repository was synced with the SVN repository.

Since last week, we have migrated all our tools to use the git repository hosted on GitHub as the official source code of GPAC. The SVN repository at SourceForge will not be maintained anymore. In fact, recent commits have already been made to GitHub which are not present on the SVN.

As part of that migration, we have changed the numbering of GPAC’s binaries. New builds now use a numbering in the form of 0.5.2-DEV-<number-of-commits-since-last-release>-<latest-git-commit-hash>-<git-branch>.

Note also that GPAC is now also automatically built on TravisCI when a commit is pushed to the repository or when a pull request is made. We hope this move to git and GitHub will help improving the code. So don’t hesitate to fork, fix and make pull requests.

The GPAC team.

2015: meet us at FOMS and FOSDEM

Dear followers,

We wish you a happy new year from the whole GPAC team!

GPAC people are attending FOSDEM this year. FOSDEM is a conference which allows “open source communities a place to meet, share ideas and collaborate”. It takes place every year in Brussels, Belgium. It happens that FOMS also occurs at the same time and city. So both organizing teams agreed to make a joint track called “Open Media”.

Cyril Concolato and Romain Bouqueau will give a talk there about the latest multimedia technologies and GPAC. More information at:

If you’re interested and have questions, meet us or ask questions on our forums.

GPAC is now on GitHub

Dear readers,

GPAC is now officially available on GitHub, where you can find:

Please contribute on GitHub as soon as… now!

Of course this is only the beginning. We’d be happy to have your opinion on these changes. The more GitHub requests, feedback and pull-requests we have, the more likely we’ll migrate completely to GitHub :)

Open positions from the GPAC team

Like open-source? Want to work in a cool and flexible environment? Want to join a team of world renowned experts? The GPAC project is looking for talented people!

GPAC is a Free Software multimedia framework. We provide packagers, streamers and interactive players at We help building tomorrows standards at MPEG, W3C and others.


Open positions for engineers, interns, PhDs/postdocs

More information on this page and that page :)

Please contact us at if you ave any questions.


Skills required 

  • Passionate about computer engineering
  • Programming in C/C++ or Web technologies
  • Multimedia knowledge (codecs, containers, delivery) is a big plus
  • Fluent in English (fluent in French is a plus but not mandatory)


If you are interested, you will find more information on the page dedicated and send an email to

EBU-TTD support in GPAC

Following Cyril Concolato’s first attempt to store TTML in ISOBMF, I have added support for parsing and DASHing EBU-TTD as of version 5366 of GPAC. Therefore you don’t need NHML anymore when importing EBU-TTD TTML content. Please read Cyril’s blog post if you wish to know more about TTML or MPEG-4 part 30 (TTML and WebVTT in ISOBMF).

EBU released two specifications recently:

    This document aims to define a distribution subtitling format base on TTML. This is both a restriction (i.e. a profile) and an extension of TTML. The extensions are very limited. The restrictions allow to mitigate most of the TTML criticisms (especially an ability to express things in several ways, which led to a difficult generic parsing process).
    This document explains how to store some EBU-TTD content in ISOBMF. Basically it follows the MPEG-4 part 30 standard.

Useful command-lines for import:

EBU-TTD is recognized automatically:

Just a few remarks about this implementation:

  • It is made on top of TTML existing support. So it has the same limitations (no images support, etc.).
  • DASH segmentation is fully supported.
  • Regression tests are still unsufficient. We are looking for additional feedback and test files.
  • There are still a few open questions which are on their way to standardization. You can expect a few minor improvements in the future.


This development has been made possible thanks to EBU through GPAC Licensing.


As part of the 4Ever project, we have been releasing an HEVC and DASH ultra high definition dataset, ranging from 8bit 720p 30Hz up to 10bit 2160p 60 Hz. The dataset is released under CC BY-NC-ND.
The data set web page is here, and more information on the dataset can also be found in this article.

GPAC goes 10 bit

We have introduced support for 10 bit HEVC profile last week in GPAC, using the great openHEVC decoder. Doing so, we also introduced support for 10 bit display. The support requires a graphics card capable of driving a 10 bit display; this support is usually enabled via the control application of your GPU. Do not worry, 10-bit video will still show in 8 bit if your graphics card doesn’t handle 10 bit output !

The setup currently requires manual configuration of the player. Edit the GPAC configuration file and set the following keys:

You can also enable it from the command line:

This has only been successfully tested on windows, using the “DirectX Video Output” module of GPAC. It has been tested on a ATI FirePro W5000 GPU but should work the same on other ATI models or NVidia ones.
Support for 10 bit is also enabled on X11 (same config) but doesn’t seem to work with the FirePro W5000.

We welcome any feedback you may give on the compatibility of GPAC’s 10bit support on any GPUs !